{"id":3618,"date":"2016-06-07T19:46:40","date_gmt":"2016-06-08T02:46:40","guid":{"rendered":"http:\/\/mcclanahoochie.com\/blog\/?p=3618"},"modified":"2016-10-08T16:57:12","modified_gmt":"2016-10-08T23:57:12","slug":"random-thoughts-vr-virtual-reality","status":"publish","type":"post","link":"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/","title":{"rendered":"Random Thoughts on VR"},"content":{"rendered":"<h6 style=\"text-align: left;\"><strong><em>This is a brain dump of knowledge and opinions I&#8217;ve gained over the past 18 months:<\/em><\/strong><\/h6>\n<h3>My personal preferences for VR headsets:<\/h3>\n<p>The HTC Vive is <a href=\"https:\/\/www.youtube.com\/watch?v=3L8uO_y90Ho\">AMAZING<\/a>, followed by the Oculus Rift, followed by Morpheus (Playstation VR), followed by Gear VR. The current Google cardboard is not VR in my opinion. I&#8217;ve played them all; room-scale Virtual Reality is where it\u2019s at (Vive!).<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/365\/2016\/04\/25\/20160425-111453\/\" rel=\"attachment wp-att-3625\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3625\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/20160425_111454\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?fit=1500%2C794&amp;ssl=1\" data-orig-size=\"1500,794\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;SM-N910C&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1461582893&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.8&quot;,&quot;iso&quot;:&quot;160&quot;,&quot;shutter_speed&quot;:&quot;0.04&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"20160425_111454\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?fit=1024%2C542&amp;ssl=1\" class=\"aligncenter wp-image-3625 size-medium\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454-300x159.jpg?resize=300%2C159\" alt=\"20160425_111454\" width=\"300\" height=\"159\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?resize=300%2C159&amp;ssl=1 300w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?resize=768%2C407&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?resize=1024%2C542&amp;ssl=1 1024w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?resize=1200%2C635&amp;ssl=1 1200w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160425_111454.jpg?w=1500&amp;ssl=1 1500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>The Vive allows for room roaming and hand tracking, while the Rift is lighter and feels more comfortable (no roaming or hands, but\u00a0still allowins\u00a0<em>some<\/em> head parallax).<\/p>\n<h3>VR games:<\/h3>\n<p>Who knew a simple bow and arrow game (a Vive <a href=\"http:\/\/store.steampowered.com\/app\/450390\/\">demo<\/a>) could be so fun in VR?! We are in the very beginning of learning how to utilize this technology, so almost any game\/experience is novel and interesting at first when played in VR. It\u2019s remarkable how simple demos (included with the Vive and Oculus) are so entertaining, simply because I can move my head and body around.<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/365\/2016\/05\/15\/20160515-171645\/\" rel=\"attachment wp-att-3626\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3626\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/bow\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?fit=1500%2C850&amp;ssl=1\" data-orig-size=\"1500,850\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1463332605&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"bow\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?fit=1024%2C580&amp;ssl=1\" class=\"aligncenter wp-image-3626 size-medium\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow-300x170.jpg?resize=300%2C170\" alt=\"bow\" width=\"300\" height=\"170\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?resize=300%2C170&amp;ssl=1 300w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?resize=768%2C435&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?resize=1024%2C580&amp;ssl=1 1024w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?resize=1200%2C680&amp;ssl=1 1200w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/bow.jpg?w=1500&amp;ssl=1 1500w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I can\u2019t wait for more \u201ctrue\u201d\/native VR games come out for the Vive. My first experience in the Vive headset was mind blowing. VR gaming won\u2019t become big until everything is wireless (a wired headset isn&#8217;t bad, but the perception of it is). I don\u2019t play the Vive that we have in the office as much as I would like.<\/p>\n<h3>VR movies [concepts]:<\/h3>\n<p>Virtual Reality video is the <em>higher-hanging<\/em> fruit, right above VR games, because it\u2019s more challenging at the moment to make. The language of filmmaking for VR is currently being written and re-written. All existing techniques become invalid when simultaneously capturing 360 video. Where is the frame? Who am I as the viewer? Can the camera (now my head) be moved without causing motion sickness? What is the best way to scene cut? How to direct attention? All these questions and more immediately arise in VR.<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/365\/2015\/05\/26\/20150526-152159\/\" rel=\"attachment wp-att-3637\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3637\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/img_20150526_152201\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?fit=2048%2C1152&amp;ssl=1\" data-orig-size=\"2048,1152\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;SM-G900T&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1432653719&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.8&quot;,&quot;iso&quot;:&quot;40&quot;,&quot;shutter_speed&quot;:&quot;0.025&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"IMG_20150526_152201\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?fit=1024%2C576&amp;ssl=1\" class=\"aligncenter wp-image-3637 size-medium\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201-300x169.jpg?resize=300%2C169\" alt=\"IMG_20150526_152201\" width=\"300\" height=\"169\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?resize=300%2C169&amp;ssl=1 300w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?resize=1024%2C576&amp;ssl=1 1024w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?resize=1200%2C675&amp;ssl=1 1200w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/IMG_20150526_152201.jpg?w=2048&amp;ssl=1 2048w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>When compared side-by-side to 3D 360 video, mono 360 video (non-3D,non-stereoscopic) is not immersive at all, yet with the right content, it can be forgiven. Otherwise, you are inside a beach-ball shaped screen (flat).<\/p>\n<h3>VR video [stitching]:<\/h3>\n<p>I have spent a good deal of time working with 360 stereoscopic video for VR applications, with hands-on experience capturing, processing\/editing, and rendering the content. Mainly via custom camera, software, and GearVR, respectively.<\/p>\n<p>Comparatively, mono 360 video is <em>super easy<\/em> and accessible to anyone. Many companies are offering mono spherical cameras and software to stitch consumer (and even prosumer) content. There is no standard for a VR camera, especially one that can capture 3D video.\u00a0Manually processing mono 360 footage is a simple matter of aligning seams (the fewer the better), and there are several available software programs that can do this easily .<\/p>\n<p>Here come the algorithms! Computational photography, computer vision, and image based rendering all come into play when processing 360 stereo video, and <em>are required<\/em> for getting results in a reasonable timeframe. Manually processing stereoscopic 360 video <em>is a pain<\/em>, and near impossible if the camera is moving. Each eye gets a separate 360 video!<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/20160429_111213-s\/\" rel=\"attachment wp-att-3633\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3633\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/20160429_111213-s\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?fit=1024%2C1613&amp;ssl=1\" data-orig-size=\"1024,1613\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;SM-N910C&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1461928333&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.8&quot;,&quot;iso&quot;:&quot;64&quot;,&quot;shutter_speed&quot;:&quot;0.0166666666667&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"20160429_111213-s\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?fit=650%2C1024&amp;ssl=1\" class=\"aligncenter size-medium wp-image-3633\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s-190x300.jpg?resize=190%2C300\" alt=\"20160429_111213-s\" width=\"190\" height=\"300\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?resize=190%2C300&amp;ssl=1 190w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?resize=768%2C1210&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?resize=650%2C1024&amp;ssl=1 650w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160429_111213-s.jpg?w=1024&amp;ssl=1 1024w\" sizes=\"(max-width: 190px) 100vw, 190px\" \/><\/a><\/p>\n<p>I&#8217;m pretty sure most companies are basing their stereo stitching on camera-pairwise optical flow algorithms for virtual view synthesis. We are\u00a0not, but incorporating optical flow into our pipeline could be\u00a0beneficial (on my TODO list).<\/p>\n<h3>VR Cameras:<\/h3>\n<p>What does a 360 VR camera look like? The more lenses the better! Ideally there is a camera for every output pixel on the screen. Since this is currently improbable, the best solutions have many cameras in all directions, and synthesize <a href=\"https:\/\/en.wikipedia.org\/wiki\/View_synthesis\">virtual views<\/a> (virtual cameras) to fill in the void. This is the basis of the Google <a href=\"https:\/\/vr.google.com\/jump\/\">Jump<\/a> camera, Facebox&#8217;s <a href=\"https:\/\/facebook360.fb.com\/facebook-surround-360\/\">Surround 360<\/a> camera, Jaunt\u2019s <a href=\"https:\/\/www.jauntvr.com\/technology\/\">ONE<\/a>\u00a0camera, \u00a0Nokia&#8217;s OZO, and <a href=\"http:\/\/conditionone.com\/\">C1<\/a>&#8216;s\u00a0camera.<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/20160516_113104-s\/\" rel=\"attachment wp-att-3631\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3631\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/20160516_113104-s\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?fit=1024%2C1638&amp;ssl=1\" data-orig-size=\"1024,1638\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;2.2&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;SM-N910C&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1463398264&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.8&quot;,&quot;iso&quot;:&quot;40&quot;,&quot;shutter_speed&quot;:&quot;0.0008&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"20160516_113104-s\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?fit=640%2C1024&amp;ssl=1\" class=\"aligncenter size-medium wp-image-3631\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s-188x300.jpg?resize=188%2C300\" alt=\"20160516_113104-s\" width=\"188\" height=\"300\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?resize=188%2C300&amp;ssl=1 188w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?resize=768%2C1229&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?resize=640%2C1024&amp;ssl=1 640w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/20160516_113104-s.jpg?w=1024&amp;ssl=1 1024w\" sizes=\"(max-width: 188px) 100vw, 188px\" \/><\/a><\/p>\n<p>The more lenses you have, the less synthesized views you have to make, and hence less potential artifacts in the rendered video result. 360 VR video is essentially light-field video, and processing it in this way allows for best results. If Lytro can actually make their ILLUM camera 360, that would be ideal. Though that&#8217;s unlikely, it may be possible with some clever optics; but until then, stock up on GoPros!<\/p>\n<h3>end:<\/h3>\n<p>What are your random thoughts?<\/p>\n<p><a href=\"http:\/\/mcclanahoochie.com\/365\/2016\/05\/16\/20160516-114012\/\"><img data-recalc-dims=\"1\" decoding=\"async\" data-attachment-id=\"3644\" data-permalink=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/pano-l_001692\/#main\" data-orig-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692.jpg?fit=850%2C425&amp;ssl=1\" data-orig-size=\"850,425\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1463398812&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Pano-L_001692\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692.jpg?fit=850%2C425&amp;ssl=1\" class=\"aligncenter size-medium wp-image-3644\" src=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692-300x150.jpg?resize=300%2C150\" alt=\"Pano-L_001692\" width=\"300\" height=\"150\" srcset=\"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692.jpg?resize=300%2C150&amp;ssl=1 300w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692.jpg?resize=768%2C384&amp;ssl=1 768w, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2016\/06\/Pano-L_001692.jpg?w=850&amp;ssl=1 850w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a brain dump of knowledge and opinions I&#8217;ve gained over the past 18 months: My personal preferences for VR headsets: The HTC Vive is AMAZING, followed by the Oculus Rift, followed by Morpheus (Playstation VR), followed by Gear VR. The current Google cardboard is not VR in my opinion. I&#8217;ve played them all; &#8230; <a title=\"Random Thoughts on VR\" class=\"read-more\" href=\"https:\/\/mcclanahoochie.com\/blog\/2016\/06\/random-thoughts-vr-virtual-reality\/\" aria-label=\"Read more about Random Thoughts on VR\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"advanced_seo_description":"","jetpack_seo_html_title":"","jetpack_seo_noindex":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[394,183,393,391,392,101,395,87,389,390,372],"class_list":["post-3618","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-394","tag-camera","tag-cameras","tag-gearvr","tag-oculus","tag-programming","tag-stitching","tag-video","tag-virtual-reality","tag-vive","tag-vr"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/pZdXI-Wm","jetpack-related-posts":[{"id":3491,"url":"https:\/\/mcclanahoochie.com\/blog\/2015\/12\/google-cardboard-camera-vr-photos\/","url_meta":{"origin":3618,"position":0},"title":"Google&#8217;s Cardboard Camera for 3D Virtual Reality Photos","author":"mcclanahoochie","date":"December 3, 2015","format":false,"excerpt":"Today Google released an app \"Cardboard Camera\" for Android in\u00a0the Play Store: https:\/\/play.google.com\/store\/apps\/details?id=com.google.vr.cyclops A free app to create 3D virtual reality photos (stereoscopic 3D 360\u00b0 panoramas). VR Photography The app\u00a0takes a three-dimensional panorama you can view in the Google Cardboard app. The result is a 360\u00b0 image where near things\u2026","rel":"","context":"In \"android\"","block_context":{"text":"android","link":"https:\/\/mcclanahoochie.com\/blog\/tag\/android\/"},"img":{"alt_text":"Screen Shot 2015-12-03 at 2.19.33 PM","src":"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2015\/12\/Screen-Shot-2015-12-03-at-2.19.33-PM-280x300.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":3302,"url":"https:\/\/mcclanahoochie.com\/blog\/2015\/05\/samsung-galaxy-s5-vs-galaxy-s6\/","url_meta":{"origin":3618,"position":1},"title":"Samsung Galaxy S5 vs Galaxy S6","author":"mcclanahoochie","date":"May 4, 2015","format":false,"excerpt":"In this post, I compare the\u00a0Samsung Galaxy S6 SM-G920\u00a0(Release date: April 2015) against the\u00a0Samsung Galaxy S5 SM-G900\u00a0(Release date: April 2014). Notes: I'm not trying to compete with dedicated phone review websites, rather I just wanted to share my two cents on how these two phones compare.\u00a0Also, I currently own an\u2026","rel":"","context":"In \"android\"","block_context":{"text":"android","link":"https:\/\/mcclanahoochie.com\/blog\/tag\/android\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2015\/05\/20150429_163654-1024x662.jpg?resize=350%2C200","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2015\/05\/20150429_163654-1024x662.jpg?resize=350%2C200 1x, https:\/\/i0.wp.com\/mcclanahoochie.com\/blog\/wp-content\/uploads\/2015\/05\/20150429_163654-1024x662.jpg?resize=525%2C300 1.5x"},"classes":[]},{"id":879,"url":"https:\/\/mcclanahoochie.com\/blog\/2011\/01\/curve-tin-guitar-distortion\/","url_meta":{"origin":3618,"position":2},"title":"Curve Tin Guitar Distortion","author":"mcclanahoochie","date":"January 1, 2011","format":false,"excerpt":"February\u00a02010 I followed a circuit diagram on the Internet for making a\u00a0guitar\u00a0distortion, then stuffed\u00a0it in a Curve cologne tin\u00a0box. 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